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alternative puzzle suggestion

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silenc3e3e
problem: I find with chess puzzles that I can often guess the answer rather than understand the answer. especially if I get it wrong. I get the answer, cause I think I know roughly what the next her move is, but don't always understand why. suggestion: make the person doing the puzzle have to also input the opponent's moves. forcing the player to understand why the move they made is best. they have to think about what the opponent is doing/has to do. suggestion 2: make the player decide on a full sequence of moves for both them and the opponent. THEN submit, and get told if they're right or wrong. they get a score based on that, and then get to retry and figure out what the moves should be. if you want to force the player to think of all the moves in their head to practice visualising it, then: every move you input goes towards your 1st sequence submission, with no undos. (if that makes sense?) e.g. I am unsure if it's Knight D3 or rook E4 next. I cannot experiment with each path like on an analysis board, I MUST visualise, and then decide on which route to take. do the rest of the moves, then submit, and the app tells me if I'm correct or not.
JosephReidNZ

This is an interesting idea, and I can see how it could help improve visualization skills and deepen understanding of positions. Your suggestion adds a layer of complexity that mimics real-game scenarios where predicting your opponent's moves is crucial.

  1. Inputting Opponent's Moves: This could encourage players to think critically about the position, but it might slow down the learning process for beginners. Perhaps this could be an optional mode for advanced players or those looking to strengthen their calculation skills.

  2. Submitting Full Sequences: I like this approach for its potential to train visualization. However, it might be helpful to allow partial retries after incorrect submissions to avoid frustration while still encouraging learning. For example, if a player gets part of the sequence right, the puzzle could provide feedback on which portion was incorrect without resetting everything.

  3. No Undo Feature: This would indeed simulate over-the-board play more closely, but I’d suggest pairing it with a hint system or analysis mode post-submission. This way, players can review the position and understand their mistakes without being overwhelmed.

This concept could work well as a separate "Advanced Puzzle Mode" or "Calculation Trainer" feature. It balances the need for practice with the challenge of honing visualization and understanding.

What do you think about having this mode optional or integrated into existing puzzles as a challenge level?