......................... But if DP matters, the convention is there. There is actually a lot of design space for PGs which combine DP rule with 3Rep & stalemate. For example here's one recently published in The Problemist by A.Buchanan:
PG in 12.5 with the additional constraint: "Game over!" ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Excellent problem! My first awarded triple repetition problem was built of the same ingredients. Not as a solution though, but as a cook. The stip was to "game over - drawn" the 3rep diagram but the diagram was drawn by DP one move earlier! I reported it myself but the PB editor let it go as the awareness of those interactions was low around that time (somewhere near 2009). Also I had a feeling that FIDE would still modify the interactions as they had no clue what they were doing. But @jetoba will make them look at it! The 2015 Codex change would have saved my creation had it eliminated (by default) the dead position rule for all compositions - but unfortunately the PG is of the retro-type. So I was bitten and severely injured by my ow favorite chihuahua (huahuahuahua)!
But ... as a problem constructed as a DP /3rep problem your creation is of superior quality - especially with the nice way in which all alternative repeat attempts are refuted by "loss of castling right" and the e.p. trick!
Btw, this is not the ultimate complex interaction. What Is still available is the combination with "premature repetition" which would give us (3rep +DP + premrep + others?). They don't bite another but I never completed the PG I started on when I fell ill. You are welcome to fill it in!
Yes exactly. I have three examples of this, all by Francois Labelle:
Okay, thanks for these extra examples. More remarkable stuff from Labelle!