Inspired by the chess.com puzzle creating algorithm from real games, I wrote an algorithm for finding (mostly missed) tactic puzzles* from my games. Here's one of them:
* a tactic puzzle needs only one correct answer every single move and to have a pretty obvious "resolved" position after the sequence so that is clear why the position is winning.
Inspired by the chess.com puzzle creating algorithm from real games, I wrote an algorithm for finding (mostly missed) tactic puzzles* from my games. Here's one of them:
* a tactic puzzle needs only one correct answer every single move and to have a pretty obvious "resolved" position after the sequence so that is clear why the position is winning.