The fact that they allowed such hints as 'behind the Troitzky line' in the past doesn't mean that they should have done so at the time. In my view, that was entirely wrong. Although I use the KBN v K endgame as an example, it probably wouldn't be the worst case of outside assistance - but I would definitely feel hard done by should the arbiter reject my the claim after 50 moves, having looked at the table base and seeing my opponent still being 33 (or say 25) moves from mate. That would basically represent zero progress.
However, I don't think such clearcut endgames would represent the worst cases of outside assistance (after all, most players beyond absolute beginner level know that KBN v K is a win, even though they might not be able to execute it). For me, it would be the non-theoretical endgames where such a rejection of a draw claim could prove a crucial hint that there's a win somewhere. I seriously don't think it's the arbiter's job to enter the game adjudicating whether a player is close enough to win to reject a 50 move rule claim or be allowed to exercize discretion as to the number of moves to be played before s/he would award the claim for a draw. (After all, insufficient mating material is defined as material where, even with the most unskill of play, it's impossible to deliver mate. Meaning it's virtually always possible to win.)
Furthermore, where would you draw the line? The following position:
apparently is won for White, mate in a whopping 549 moves at the best of play. After six moves of the solution White promotes his pawn to a knight. However, the first capture doesn't come until move 509 ...
I think the difference between this position with a checkmate after more then 500 moves is for a human completly not to understand. Even not for Calsen.
While for example a endgame with two Knights against one or more pawns is very well possibl;e to understand.
At least for me it is and for many others. I think I can mostly checkmate the oponent between 40 and 70 moves if the position is winning and also if the opponent plays it wrong. Also the opponent will often fail to defend this as well as an computer or table base will do and thus making the winning proces shorter but still may need more then 50 moves. For these endgames to have the possibi;ity to demonstrate your ability to win them I think it would be fair to gives these endgames more then 50 moves. And for example 75 of even 100 moves to win them. Also for the two Bishops against a Knight. The endgames will occur not very often so will not happen frequently. Thus why not so now and then as an unicum? What is against an exseption on the rule for a few endgames? It bring more jus to the game of chess. It would be possible to make a list and so now and then add an endgame to that list.
The fact that they allowed such hints as 'behind the Troitzky line' in the past doesn't mean that they should have done so at the time. In my view, that was entirely wrong. Although I use the KBN v K endgame as an example, it probably wouldn't be the worst case of outside assistance - but I would definitely feel hard done by should the arbiter reject my the claim after 50 moves, having looked at the table base and seeing my opponent still being 33 (or say 25) moves from mate. That would basically represent zero progress.
However, I don't think such clearcut endgames would represent the worst cases of outside assistance (after all, most players beyond absolute beginner level know that KBN v K is a win, even though they might not be able to execute it). For me, it would be the non-theoretical endgames where such a rejection of a draw claim could prove a crucial hint that there's a win somewhere. I seriously don't think it's the arbiter's job to enter the game adjudicating whether a player is close enough to win to reject a 50 move rule claim or be allowed to exercize discretion as to the number of moves to be played before s/he would award the claim for a draw. (After all, insufficient mating material is defined as material where, even with the most unskill of play, it's impossible to deliver mate. Meaning it's virtually always possible to win.)
Furthermore, where would you draw the line? The following position:
apparently is won for White, mate in a whopping 549 moves at the best of play. After six moves of the solution White promotes his pawn to a knight. However, the first capture doesn't come until move 509 ...