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Transition from Opening to Middle Game

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cowcowmoo

Hi everyone/someone/anyone!

For a little while now, I've noticed a big weakness in my game is in the period from the opening ending and the middle game beginning. There are maybe one or two openings I know fairly well for the main lines, that's ok. I do really well (for my ability) with puzzles and those things, so I reckon I'm fine when the middle game opens up a bit.

When it comes to finishing the opening though, I'm familiar with how positions look but I'm often looking for the way forward. Like, I've achieved the position I know I should have reached or I can see my pieces are developed and even my opponent doesn't have any clear breakthroughs and it leaves me wondering, "ok, opening seems to be fine but how can I get out of the opening and into the middlegame still on equal terms?"

This is when I feel like I'm prone to mistakes and enter the middle game disadvantaged. Does anyone have any ideas on resources, books or anything of the sort that addresses this type of situation? Is this a common thing?

llama44

Yeah, that's a common feeling... probably for every level.

It's... hard for me to write a simple answer because you're basically asking how to play the middlegame... which is better answered by reading whole books.

But ok, I'll try to shorten it to something simple. Lets take king safety and piece activity as too obvious to talk about. They are your #1 and #2 priorities, but often your king will be pretty safe, and you should already know piece activity is extremely important all game long.

So with those out of the way the early middlegame is often about deciding on a pawn break. A pawn break is a move that will force a pawn trade. When pawns are traded lines (files, ranks, and diagonals) are opened up (meaning pawns aren't blocking them anymore). Your pieces will use these newly opened lines to increase their activity and ideally infiltrate onto your opponent's side of the board.

So what does an ideal pawn break look like? It will be in an area where

1) Your pawns are more advanced than the opponent's in that area
2) You have a higher number of pieces (or more active pieces)

Here's an example from a pawn structure typically seen in the French advance

 

 

Black is basically required to play the pawn break c5 at some point. His d pawn is not further up the board than white's (both pawns have moved 2 squares) but the queenside is where black's pawns claim more territory.

Similarly, if white goes for a pawn break it is often on f5. Sometimes this taught as playing a pawn break where your main pawn chain "points." Black's pawns "point" to the queenside and white's to the kingside.

Here's another example

 

 

Here white's pawn breaks are on c4 and g4. Black's are on c5 and g5.

In this case the pawn aren't "pointing" so the players will choose based on their piece activity. If white has many pieces on the queenside, then he will probably prefer c4. If black sees most of white's pieces are on the queenside, he might decide to try attacking on the kingside with a g5 pawn break.

Pawn breaks don't have to be on opposite sides though. It's possible for both c4 and c5 to be played, and the players will fight to see who can do better on the queenside.

llama44

I don't know how useful that answer will be for your question, but I gave it a shot

cowcowmoo

It's a great answer, really. Pawn breaks are notoriously irritating for me and I do feel they end up being what constitutes me going into the middle game with or without an advantage. Getting them wrong just blows everything out of the water.

So the threat of dissolving your opponent's centre is where the dynamism comes and piece activity can result out of your opponent's reaction to the threat of those pawn breaks, right? I'm going to be looking out specifically for those pawn breaks with the theme syou've pointed out here in my next few games and probably start a blog haha - thanks for the inspiration llama! 

Whether it helps me perform better is one thing but it's definitely going to help me learn! And that's what it's all about, right?

llama44

Here's a game where you were struggling early.

 

 

llama44
cowcowmoo wrote:

So the threat of dissolving your opponent's centre is where the dynamism comes and piece activity can result out of your opponent's reaction to the threat of those pawn breaks, right?

Your thinking is too smart

It's more about... let's pretend that the rules of chess say it's illegal for pawns to capture other pawns... well it would be a boring draw right? Unless you could find a good way to sacrifice some of your knights and bishops to open a hole in the pawn armor.

Pawn breaks are just about getting some pawns off the board, and that helps make pieces more mobile and active.

cowcowmoo
llama44 wrote:

Pawn breaks are just about getting some pawns off the board, and that helps make pieces more mobile and active.


Good way of putting it! As long as I get the timing right, which is something I think you managed to make clear in your first response.

As as for your insight into one of my random games, it's really good to see your point of view. Clearly, I thought my opponent might slip up and thought my bishop move was harmless. As it turns out, I'd have been better continuing development more and that pawn break would've made itself more obvious to me further down the line!

Nature-Fan

I have the same problem. Here's a bunch of tips from an unprofessional player:

  1. Play chess960 and analyse your games, especially the phase which we are talking about (early middlegame).
  2. Practice from cc's master games database against a higher rated stockfish level or bot. It really helps. This is how I do it - Play what you want, regardless of what the engine says. Lose that game (if you can't win, still do the next step) and then play only the best moves and analyse them.
  3. Get a good understanding of your opening because you might miss the whole idea of it. For example, in the modern defense for e4 with g6, you have to sacrifice the center and develop your knights carefully (not placing them in the most optimal square) to attack on the 'h' & 'g' file with pawn pushes. So if you place the knights in a square where it can be attacked, good luck! And if you fight for the center without proper technique, good luck again! 
ChessMasteryOfficial

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