@diogenesdue
A random threshold that is somehow supposed to define luck according to you, with no explanation. I guess thats a reasonable way to refuse a logical discussion I attempted. Also I don't remember making a claim regarding the "amount of luck" like you suggest here.
Oh well, you accept a blitz game?
I don't play on chess.com anymore since I became more active on the forums and started getting challenges from trolls on a regular basis. I haven't really played anything but votechess here for many years. It's a lose-lose proposition. If I won, they'd just try to hound me on the forums.
If votechess were not rife with cheating, I would still play votechess which (on a good team that discusses every move) have by far the most satisfying and educational games of chess you can play here.
I agree with you on the latter point. I've found that those who control vote chess games play what THEY want to play much of the time. It's useless.
Regarding the former point, when I beat people in blitz or when I used to beat them in Daily, virtually no-one ever accused me of cheating. I've always blocked those who trash talked, in any case and maybe that's a tiny minority and I blocked them all, more or less. I don't think it's a problem except for someone to whom it may happen for some secondary reason?
"Luck is subjective, and does not objectively exist in the logical construct of a game of chess the way many on this thread like to imagine."
This is demonstrated to be false. Let me attempt a logical proof:
A player has to choose from a limited set of options presented to him. The options represent a chess move. We assign three chess players to make a move: (1) a perfect computer calculating the optimal move deterministically, (2) an imperfect human who miscalculates, and (3) a random move generator. It is possible for all three players to arrive at the same move, the theoretically optimal one. This shows that, in some cases, skill differences may not determine the outcome, and probabilistic factors can play a role. This scenario demonstrates that luck can influence individual moves and outcomes, because the nature of a choice from multiple presented choices always introduces luck as a factor.
Now if you can logically take this example apart and show why this does not demonstrate objective luck, you have a reasonable argument. What is it called when a miscalculating human or a random move generator arrive at the perfect solution, in case you don't call it luck?
It's not called anything, because it has never happened. Human beings don't arrive at perfect solutions that span entire games. They never will. Neither will a random move generator. They can choose between candidate moves, and one may be better than the next, but the human choices are not random, they are skill-based. A random move generator using current technology at speed will not play a perfect game of chess before the heat death of the universe, so...
This is why you had to capitulate last time, saying that a random move generator could play a perfect game of chess, but stipulating that it would be like winning 100 lotteries in a single lifetime. Since that is not a real or practical scenario, your attempt falls apart. In your mind, the 10 to the Nth power to one chance still means there's a chance, and so luck exists, but that same argument was made by Jim Carrey in Dumb and Dumber.
When Carlsen or any super-GM loses to a random move generator, or even a 1200 rated player, you be sure and let me know. Then I will entertain your argument...as soon as I deal with the all the flying pigs, I mean.
Logically though, any perfect move is merely a good move: one that doesn't change the objective game state assessment from a draw to a loss or from a win to a draw or a loss. Of course, a move that changes the assessment from a loss or a draw to a draw or a win is impossible.
If the game is a draw to start with, then any perfect move is one that doesn't change that to a loss. The point is that different players prefer different strategies and different types of game. Therefore many human games have consisted of perfect (that is, good) moves throughout. There is usually no objectively perfect move which is "better" than all others available and when moves are forced in a long term sense, it's usually possible to identify them by analysis.
So we often can't work out what a perfect move might be and it doesn't make sense to base any rational argument on a myth or a non-existent ideal wouldn't even be a useful ideal were it to be available.