It's mostly how quickly can you make moves which don't let someone mate you within 1 minute lol
at your point in talent that is literally a skill issue
It's mostly how quickly can you make moves which don't let someone mate you within 1 minute lol
at your point in talent that is literally a skill issue
IS BULLET CHESS?
Does it have the same pieces as chess?
If so, does it follow the same rules as chess?
If so, then it must be chess.
Problem solved
IS BULLET CHESS?
Does it have the same pieces as chess?
If so, does it follow the same rules as chess?
If so, then it must be chess.
Problem solved
The time control is part of the rules. There´s the rub.
IS BULLET CHESS?
Does it have the same pieces as chess?
If so, does it follow the same rules as chess?
If so, then it must be chess.
Problem solved
The time control is part of the rules. There´s the rub.
but time control only really changes quality of play ->
can a bad chess game still be called a chess game? ->
Yes!!!
Besides, anyone under, let's say 1200, if they were playing a classical game, and you took the board away, I wonder whether they could recreate the position on move 25... so if that's the metric...
I think their point was that the clock time is known better than the board position. So it would be more relevant to look at the rating range where one is remembered, but the other isn't.
I would be in the range where I remember neither.
Whether this is true or not, there is the issue that clock time contains much less information than board postion. A more apt comparison might be clock time vs the position of the king; or clock time to the nearest 15 seconds vs material advantage.
Is Bullet Actually Chess?
The better question, is chess actually a bullet?
You can go as far as you want (in chess terms), but one bullet (refers to a mistake) loses it all.
After playing a few thousand five minutes games over the past year I'm slowly starting to regain some of my old ability. I just played this game. It's far from perfect but it's a five minute game and it's chess. Could anyone under 2400 FIDE do this in a minute at blitz? I'm not convinced they could.
I believe both blitz and bullet are more about reflex, how quickly you can recognize a pattern, it's more for fun and entertainment.
After playing a few thousand five minutes games over the past year I'm slowly starting to regain some of my old ability. I just played this game. It's far from perfect but it's a five minute game and it's chess. Could anyone under 2400 FIDE do this in a minute at blitz? I'm not convinced they could.
obviously they could not cause they havent played 2000 minutes of blitzh and given any titled player they'd probably beat you 9 times out of 10, i dont exactly understand what are tryin to say here ?
After playing a few thousand five minutes games over the past year I'm slowly starting to regain some of my old ability. I just played this game. It's far from perfect but it's a five minute game and it's chess. Could anyone under 2400 FIDE do this in a minute at blitz? I'm not convinced they could.
obviously they could not cause they havent played 2000 minutes of blitzh and given any titled player they'd probably beat you 9 times out of 10, i dont exactly understand what are tryin to say here ?
yeah like what?
For what it's worth, for 1+0 bullet I choose some pretty tame openings that I can play super fast, and the standard I have for myself:
10 seconds off my clock on move 15 is average or target speed.
If I've spent 10 seconds to get to move 10 that's slow.
Spending only 10 seconds to get to move 20 is recklessly fast.
Then I modify it a bit... if I use 10 seconds for the first 10 moves but it's because I was winning a lot of material, that's fine of course.
I suppose... the basic winning idea I use is to get ahead on the clock during the opening phase, and after that just keep pace with my opponent. That way we enter an equal-ish endgame, but because I have 10 more seconds I'll win.
As you might imagine, this greatly skews my evaluation from what it would normally be. For example equal endgames are evaluated as a win. Losing endgames that take many moves for my opponent to promote a pawn are also a win for me... but in the middlegame, equal piece trades that make the position boring too early give away my clock advantage, so those are bad. Initiating complications (so I'll have to calculate more) is generally bad.
This sounds like a lot of thinking, but it's just what I've happened to fall into. Mostly bullet is fun (for me) because of its stream-of-consciousness style of play.
personally I usually get to move ten in like 4 seconds but when I'm slow I get there in about 8
@Scemer r u reading this comment?
No.
I think they tricked you.