“Solve puzzles and become a good puzzle solver.”
I’ve been saying this for years. It is absolutely a myth all the hype puzzles are made out to represent.
The history leading up to the appearance of “Puzzle Rush” is an interesting one. One that I know very well. Prior to it’s appearance here at CC (it was invented a few years earlier by another player who had developed his own app.) solving puzzle’s was viewed and reported to be detrimental to one’s learning chess by most posters in the forums.
Then along came an enterprising and clever marketing strategy here at CC - and Puzzle Rush was born. Hyped to the gills as an improvement tool - a tool for all levels of skill with emphasis on the new player.
Solving puzzles has it’s place of course. But it is not the tool lazy coaches make it out to be. They assign copied puzzles, say solve them and their job is finished. Such activity is in reality detrimental for the new player, spending far too much time on chess positions that will never occur in their games. Such best moves happen but a few times during the course of the chess game. And when they do occur the player must understand and have developed skills that led up to the position. New players would be better served spending valuable time on other motifs.
strategy is as useless for a new or intermediate player as sleeping... so wasting any time on strategy until one is master strength is futile tbh. Look ahead and visualization+calculation is the only thing which matters till that point and chess puzzles help with that
If only tactical level is important on sub master level, every let's say 1 700 FIDE rated level player would be on the same tactical level as any other 1 700 rated player, which is far from the truth.
There are people rated 1 000 - 1 200 here with let's say 2 200 puzzle score, and my highest puzzle score is below 2 400. So if we go by that, either I should be below let's say 1 400 rapid, or someone like that should be around 1 500 at least.
Every player has different things that define their rating. In any case, tactics is very important, but it is not everything that makes your rating on sub master level.
I guess the easiest way to put it is, why do people lose at chess at different rating levels? take the games of anyone who isn't a master, they lose because they blunder something or miss a certain move... super GMs lose since they underestimate certain positions. They need strategy, we don't.
Strategy in any activity is useless until the person has strong fundamental skill. For example in FPS games any form of team coordination and strategy is useless unless u have the aim. Same for chess, if u are missing moves in variations then it doesn't matter how well you understand your position, u will lose.
That's why i think that strategy, openings or anything like that has absolutely no value in low-intermediate chess.
I agree with the GM. Probably the hardest thing to do is not to learn tactics or strategy per se, but to harmonize them. As he says, they should go hand in hand.