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GM Grigoryan on the "Myth" of Solving Puzzles

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Ziryab
Stil1 wrote:

 

Here's the full article, for those interested:

https://chessmood.com/blog/the-myth-about-chess-tactics-and-solving-chess-puzzles

What do you think? Do you believe that chess puzzles are the end-all, be-all for chess improvement? Or do you agree more with GM Grigoryan's perspective?

 

Regarding the “origins of the myth” as Grigoryan puts it. The “myth” is older than he is. Chess engines did not create it.

 

Nonetheless, I think his views are worth considering aside from their historical inaccuracy.

kartikeya_tiwari
Stil1 wrote:
kartikeya_tiwari wrote:

Pretty sure i am the only one who actually has gone through several games of lower rated players since i find that its a good way to train tactics. They allow tactics frequently and i aim to find out the winning shot. By going through several games i can clearly see that they don't lose games due to "missing a deep strategy"... nah, they lose as they allow combinations. This is a common, constantly occurring theme.

It's true that tactical melees happen a lot in lower-rated games. But we can ask ourselves: Why is this?

Why do lower-rated players usually seem so aggressive with their moves?

Why do they bring out their king knight and king bishop, and immediately neglect the development of the rest of their pieces, while they try to attack the f7 pawn?

Why does their queen hop all over the board, threatening everything?

Why do they bring their wing pawns up two squares, then swing their rooks to the center of the board, in the opening?

Why they sacrifice material for dubious gains?

Why do they leave pieces hanging, while they pursue a combination on the other side of the board?

 


A lot of this is because they simply don't know what to do. So they try do something - and that something is usually: tactics.

Because tactics is all they know. It's all they've been shown. It's what so many players have told them is "the only thing matters".

"Tactics, tactics, tactics." That's all they hear.

"Move a pawn. Bring out your bishop. Okay now: go for tactics!"

They don't know what else to do ... and this is why games, at lower levels, tend to look like crazy shootouts in the Wild West.

Because the players are moving without any real sense of positional understanding.

They don't know what to do, so they assume that they're supposed to attack something ...

The tactical problems that you're speaking of often come from a deeper place than mere tactical vision alone. They come from a lack of understanding. From a feeling of confusion.

From the uncertainty that comes from not knowing what to do.

 

Strategy, in the form of positional guidance, isn't a "cure" for that - but it does help. Every bit of chess knowledge adds up, to improve the player's overall abilities. Just as improving one's tactical vision can strengthen a player's game - the same is true for improving a player's positional understanding. They can both work hand in hand.

Every bit of strategic knowledge, and positional insight, can help tame the board, little by little. The player begins to see ideas, in the chaos. Plans form, out of the rubble. Pieces begin to harmonize. Things begin to make sense.

 

Sure, blunders will still happen. Positional blunders. Tactical blunders. Nobody is perfect, and the learning curve is long. But think of tactics and strategy as two wings on a bird. Why flail around on just one, when you can fly with both?

There have been many instances in my games where a move that looks good strategically fails because of some move that i missed.  This is what happens in a real game... a move that looks good strategically would still need to be calculated for and many times following strategically correct things fail so strategic principles seem to be harming people if they are not good in just seeing moves or forcing continuations...

 



For example in this game I played 9.. Nc4 thinking that my knight is pretty good on the c4 square since it puts pressure on the e3 pawn and it also puts pressure on the b2 pawn which makes it tough for his bishop to get out. If he plays b3 then i can retreat to d6 and my next move Nf6 and i have solid control over the e4 square...    I discarded Nxf3+ since i thought after Queen takes i am just bringing that queen into the game and it comes with tempo on f7 square  and his bishop is blocked pretty badly by my pawn chain so i felt no need to exchange my knight for his bishop..

It turns out, after Nc4 i am losing since i missed e4 move which threatens to win a pawn and if i take it then Nxe4 and white is coming to g5 with his knight and i am lost...

It is just an example of how even moves which look strategtically fine need to be checked with calculations anyway so unless a player has solid tactical eye and can "see" moves and variations and threats, following strategical concepts can be a big detriment.

CheckNorris13

I think there is something to be said about how you solve puzzles.

Finding each move one by one won't help you develop. Puzzles should be solved in their entirety, before making the first move. That at least helps with calculation and visualisation.

This is a really interesting article and idea to have posted. So thanks so much for sharing that. 

For positional puzzles, check out Jeremy Silman's lesson on chess.com: Roots of Positional Understanding. It is amazing! 

kartikeya_tiwari
MelvinGarvey wrote:

I don't have got time today to read all what was written in this thread, so forgive in case I repeat anything someone else said already.

I'm an old and experienced OTB competitor, who has win many prizes, cups and trophies at amateur (-2200) level.

And I agree with that GM: tactics is barely a thing one does "learn", you calculate it, once you know how to calculate, and thassal.

Furthermore, a strong IM stated outloud once in front of me, to a bunch of players of our club: "Tactics is the occasion for mistakes, the less tactics and calculation you need, the better".

Furthermore, in spite of what many weak players playing only bullet, blitz and rapid games believe, no, not most of the games are decided before endgame happens.

And in endgames, go calculate Rooks endgames, and many other, it's impossible. You need to know it, you need to learn it, before it happens.

Misplacing your pieces (and pawns) is a major fault, and this is what one does when tactics is no help to find the right moves.

My opinion.

idk what u are saying, most games before the 2000 level ARE decided before the endgame lol

kartikeya_tiwari
MelvinGarvey wrote:
kartikeya_tiwari a écrit :
 

idk what u are saying, most games before the 2000 level ARE decided before the endgame lol

 

Sure you've got the stats from OTB slow games. But not. "lol".

That raises the question, have you got those stats? 

kartikeya_tiwari
MelvinGarvey wrote:

Yeah, I've got Chessbase for one thing, and have read thousands of games in books for an other, then observed games in tournaments and team matches.

So you have no stats but only "I have observed"... well i have also seen thousands of low rated OTB games where tactics decided games before the endgame phase... so now we're even

NikkiLikeChikki

I've always thought that puzzles are overrated. I've done a zillion of them and I think that the time spent/extra wins ratio is just lousy. There are lots of puzzle warriors who have ratings that are a thousand points higher than their rating, and that in and of itself says something. Puzzles have solutions. 99% of chess positions don't. You can spend minutes calculating a puzzle knowing that there's a solution, but you don't have the luxury of that in real games. Sure, once in a while knowing a puzzle will set off your spidey-sense, but that's rare.

I think chess coaches tell students to do puzzles because it's an easy thing for them to do. The most I ever learned from a coach is when he set up a board and said things like:  where are the weak squares, how can you take advantage of them, which pieces are weakly defended, what would your plan be in this position... stuff like that. Puzzles not so much.

kartikeya_tiwari
MelvinGarvey wrote:
kartikeya_tiwari a écrit :
MelvinGarvey wrote:

Yeah, I've got Chessbase for one thing, and have read thousands of games in books for an other, then observed games in tournaments and team matches.

So you have no stats but only "I have observed"... well i have also seen thousands of low rated OTB games where tactics decided games before the endgame phase... so now we're even

 

Are you stupid or something? Any idea what Chessbase is? Anyway, I don't care, as hinted already, about the trillions of bullet, blitz and rapid games played online with just plain nothing at stake, not even reputation since no one knows who's who.

My stats are maybe empiric, but I played thousands of games OTB in over 30 years official competition. I don't take the opinions from internet noobs about what happens in real Chess.

Keep it up with your illusions if that makes you happy, I don't care, just don't spread the lies.

Out of this thread.

I have played millions of games OTB with over 40 years of competition, i am not taking opinions with noobs with only thousand games anyway

kartikeya_tiwari
NikkiLikeChikki wrote:

I've always thought that puzzles are overrated. I've done a zillion of them and I think that the time spent/extra wins ratio is just lousy. There are lots of puzzle warriors who have ratings that are a thousand points higher than their rating, and that in and of itself says something. Puzzles have solutions. 99% of chess positions don't. You can spend minutes calculating a puzzle knowing that there's a solution, but you don't have the luxury of that in real games. Sure, once in a while knowing a puzzle will set off your spidey-sense, but that's rare.

I think chess coaches tell students to do puzzles because it's an easy thing for them to do. The most I ever learned from a coach is when he set up a board and said things like:  where are the weak squares, how can you take advantage of them, which pieces are weakly defended, what would your plan be in this position... stuff like that. Puzzles not so much.

Puzzles are supposed to increase your look ahead ability. When you calculate various lines and try to look ahead the position down several moves then it strongly improves your chess abilities. That's the point of puzzles

AunTheKnight
kartikeya_tiwari wrote:
MelvinGarvey wrote:
kartikeya_tiwari a écrit :
MelvinGarvey wrote:

Yeah, I've got Chessbase for one thing, and have read thousands of games in books for an other, then observed games in tournaments and team matches.

So you have no stats but only "I have observed"... well i have also seen thousands of low rated OTB games where tactics decided games before the endgame phase... so now we're even

 

Are you stupid or something? Any idea what Chessbase is? Anyway, I don't care, as hinted already, about the trillions of bullet, blitz and rapid games played online with just plain nothing at stake, not even reputation since no one knows who's who.

My stats are maybe empiric, but I played thousands of games OTB in over 30 years official competition. I don't take the opinions from internet noobs about what happens in real Chess.

Keep it up with your illusions if that makes you happy, I don't care, just don't spread the lies.

Out of this thread.

I have played millions of games OTB with over 40 years of competition, i am not taking opinions with noobs with only thousand games anyway

Millions?

Uhohspaghettio1
kartikeya_tiwari wrote:
NikkiLikeChikki wrote:

I've always thought that puzzles are overrated. I've done a zillion of them and I think that the time spent/extra wins ratio is just lousy. There are lots of puzzle warriors who have ratings that are a thousand points higher than their rating, and that in and of itself says something. Puzzles have solutions. 99% of chess positions don't. You can spend minutes calculating a puzzle knowing that there's a solution, but you don't have the luxury of that in real games. Sure, once in a while knowing a puzzle will set off your spidey-sense, but that's rare.

I think chess coaches tell students to do puzzles because it's an easy thing for them to do. The most I ever learned from a coach is when he set up a board and said things like:  where are the weak squares, how can you take advantage of them, which pieces are weakly defended, what would your plan be in this position... stuff like that. Puzzles not so much.

Puzzles are supposed to increase your look ahead ability. When you calculate various lines and try to look ahead the position down several moves then it strongly improves your chess abilities. That's the point of puzzles

Why would they increase your look ahead ability though? What logic is there behind that? When you're analyzing a position you're looking ahead anyway, right? I am confident there is no possible rationale that you could have to argue that puzzles help train you look ahead better than normal analysis of a position. 

If puzzles have a place I feel like it's more a psychological thing, that it's fun to do and have a definite answer. They are like the burgers and fries of chess. And in fairness could have a respectable place in chess training if you are concentrating on eg. the final mating attack.    

 

Ziryab

The key to benefitting from puzzles is to not get locked into a single source. I use books with checkmates, tactics, and positional puzzles. I use chessdotcom, chesstempo, Lichess. I use several FB groups. I create puzzles (another form of solving is finding and/or composing).

kartikeya_tiwari
Uhohspaghettio1 wrote:
kartikeya_tiwari wrote:
NikkiLikeChikki wrote:

I've always thought that puzzles are overrated. I've done a zillion of them and I think that the time spent/extra wins ratio is just lousy. There are lots of puzzle warriors who have ratings that are a thousand points higher than their rating, and that in and of itself says something. Puzzles have solutions. 99% of chess positions don't. You can spend minutes calculating a puzzle knowing that there's a solution, but you don't have the luxury of that in real games. Sure, once in a while knowing a puzzle will set off your spidey-sense, but that's rare.

I think chess coaches tell students to do puzzles because it's an easy thing for them to do. The most I ever learned from a coach is when he set up a board and said things like:  where are the weak squares, how can you take advantage of them, which pieces are weakly defended, what would your plan be in this position... stuff like that. Puzzles not so much.

Puzzles are supposed to increase your look ahead ability. When you calculate various lines and try to look ahead the position down several moves then it strongly improves your chess abilities. That's the point of puzzles

Why would they increase your look ahead ability though? What logic is there behind that? When you're analyzing a position you're looking ahead anyway, right? I am confident there is no possible rationale that you could have to argue that puzzles help train you look ahead better than normal analysis of a position. 

If puzzles have a place I feel like it's more a psychological thing, that it's fun to do and have a definite answer. They are like the burgers and fries of chess. And in fairness could have a respectable place in chess training if you are concentrating on eg. the final mating attack.    

 

The reason is because it's specialized training of one specific aspect of a game. That's why fps games have aim trainers even though when u are playing u are aiming anyways...

Normal chess games don't require you to look ahead that much. If i play d4 then u don't need to concentrate and calculate lines, you can just play d5. Many positions in normal chess games are extremely dry and there is not much to calculate.

Puzzles make sure to isolate positions where you absolutely MUST focus and look ahead. Will u get positions where you have to look ahead 10 moves in a real game? yes... will u get it as often? no.


NikkiLikeChikki
kartikeya_tiwari wrote:

Puzzles are supposed to increase your look ahead ability. When you calculate various lines and try to look ahead the position down several moves then it strongly improves your chess abilities. That's the point of puzzles

The point of taking ivermectin (horse goo) is to prevent you from getting Covid. That doesn't mean it does a very good job of it. I tell you that puzzles are bad at doing what they are supposed to do and you answer with telling me what they are supposed to do? All righty then.

AunTheKnight

Puzzles are not bad for most people, but people improve differently. 

NikkiLikeChikki

Seriously, how many posts have we all seen that say something like "I'm rated X at puzzles but my blitz rating is only Y! What's the problem?!?!"

The problem is that they are weakly correlated. Spending days solving puzzles isn't going to make you a good player. Will it help some? Sure, but not much.

Jenium
NikkiLikeChikki wrote:
kartikeya_tiwari wrote:

Puzzles are supposed to increase your look ahead ability. When you calculate various lines and try to look ahead the position down several moves then it strongly improves your chess abilities. That's the point of puzzles

The point of taking ivermectin (horse goo) is to prevent you from getting Covid. That doesn't mean it does a very good job of it. I tell you that puzzles are bad at doing what they are supposed to do and you answer with telling me what they are supposed to do? All righty then.

You speak from your own experience. But that isn't necessarily everyone's. I find puzzles quite useful as they confront you with realistic game situations. Of course in a puzzle you have the advantage of knowing that "there is something there", but solving them can make you more aware of critical positions and tactical patterns when they appear in a game. And yes, puzzle ratings are super inflated but that is not an argument that puzzles don't help...

Jenium
NikkiLikeChikki wrote:

Spending days solving puzzles isn't going to make you a good player. 

Of course not. But in which sport, art, science or language can you expect to become good by practicing days?

 

NikkiLikeChikki

People often spend more time on one puzzle trying to figure it out than they do in an entire game of chess, unlike real chess they always have a solution, and they often are from positions that never arise in the games you play.

That said, I do have one important caveat. I own the Alekhine chessable course, and in that course there is a tactics section. These are tactical positions that are likely to arise in the course of your games. This I found extremely helpful. I also have an old book that's all puzzles that have arisen from King's Gambit positions. This too I've found to be extremely helpful.

Random puzzles? Not so much.

yetanotheraoc

"Chess is 99% tactics." (Or 95%, or whatever high%) -- I agree. However, it does not follow that the student should spend 99% of their time on tactics. And the top players did not get where they are by spending their time in this way.

"Games below xxxx Elo are decided by tactics." -- I disagree. The correct statement is that all games at all Elo are decided by tactics. The difference is that in a game between true beginners, the tactical errors appear on the board: hanging a piece, not taking a hanging piece, leaving a king in check, not noticing the enemy king is in check! Let's call this a "ply 0" error. Whereas in a game between top players, the tactical errors appear (mostly) in their heads. They leave a piece hanging at move 5 in some subvariation. (Although GMs probably don't leave the king in check at *any* depth of calculation, unless they are in extreme time pressure.)

By the way, even saying a game is "decided by tactics" automatically follows from our notion of "decided". Tactics is the transition from an advantageous position to a decisive position. Even a positional player who applies the boa constrictor squeeze needs tactics at the end to actually win the game. We shouldn't think the transitional phase at the end is the winning procedure. No, it was the positional play that caused the win, but even the greatest positional player in the world can't change the fact that chess is 99% tactics. But I digress. Back on topic.

The goal of tactical training is *not* to "remove tactical errors". It can't be done. The initial goal for beginners is simply to push the errors from ply 0 to ply 1. Teach them to sit on their hands, visualize the position that *would* occur after the move they want to make, and only make the move if it is safe. Once they learn that, if they sit down against a beginner who has not learned it, they will just mop up. But playing at ply 1 is still just terrible, they are making mistakes left and right, it's just that they infinitely better than before (1/0 = infinity). So there is the dead simple goal of tactical training -- to improve just enough so your opponent is making more tactical errors than you are.

We can say the exact same thing about openings, strategy, endgames, etc. The ideal amount to know is just enough so that you are making fewer mistakes than your opponents. But it's all on a sliding scale, and our results are largely determined by our biggest weakness. And weakness means not on an _absolute_ scale, but on a _relative_ scale vis-a-vis our opponents. For example, if I am a 1600 player who knows openings at a 2000 level, it is mathematically provable there is some aspect of my game that is well below 1600 level. And if you look at my games, I am probably doing well in the opening but doing (relatively) poorly somewhere else. It might even be tactics! This is why it's a mistake to study only tactics below any xxxx Elo. Knowing tactics at 2000 level is not enough to make me a 2000 player. I need to know *all* aspects of the game at 2000 level.

One thing I will say, though, is if you are going to make a mistake and over-emphasize some aspect of the game, probably the best thing to over-emphasize is tactics, and the worst thing to over-emphasize is openings.