does puzzle elo correlate to actual elo
Puzzles train you for tactics. Some chess players focus on tactics more so they usually have a higher puzzle rating. Some players focus on opening theory, endgame theory, etc so they usually have a low puzzle rating. So if you ask me the puzzle rating depends on which type of player you are, so there is no typical xyz puzzle rating for xyz rating.
Elo was invented FOR chess but does NOTHING to "measure chess." It is used in many games and sports. The ratings in Puzzles are kinda hilarious if i am 2006 at anything. 🤣
Both ratings are strongly correlated with your tactical ability. If you improve your puzzle rating then your Rapid rating will follow. However, there are two major differences. For every puzzle there is a tactic to find and it's almost always a winning tactic but in a match, you have to determine if there's a tactic to find alongside finding it. Also, aside from Puzzle Battle, you have as long as you like to find the tactic whereas in a match you have to use your time efficiently. It's typical for players to report having a much higher puzzle rating so don't read too much into your puzzle rating. 1000 points higher than your rapid rating seems to be quite common.
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Have you spotted a player with a tactics rating of more than 50000?
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As of the time of writing, at least five global players have a rating of exactly 65540. Will their actual playing rating be close to that?
The conclusions here are correct and also obvious. High is good. Low is worse. Get better at Tactics get better at chess. Compare the numbers means nothing becuase it is a different pursuit.
Agreeing w/ them, Im rated 600 rapid but my chess puzzle rating is 1660. I have no idea what my chess puzzle rating means
Its true puzzles can be resolved with excessive time, computer ( why one would do ???). The more you train the better you get, though some inactivity time might cause you to temporarily loose ratingpoints that you regain provided you practise more. I call it braintraining and its actual good for improving your tactical ability over the board but then you might need to do tens a day. Its good to get your focus back prior to any game.
The issue with it , is that its too focused on winning and allbeit using too much forced moves, much less on overcoming loss , picking the right defensive combinations. Its occassionally about endings but for sure not about strategy to employ from your opening of choice or general strategical motives. Whereas in an actual game these occassions are not plenty, and nor you get any assurance that there is a tactic for you to discover in OTB games with normal tournament time conditions . So its always much more tricky, in a game and requires more time to go through all the possible sidelines. At tounament conditions you have on average 2.5 to 3 minutes. Thats not much if the puzzles you practise go beyond that average time and your cslculations are not mature enough or very slow to detect patterns.
I have 1450 blitz here at chess.com, puzzles at 2700+
At lichess 1930 blitz , puzzles 2275--2475 range.
At chess tempo mixed 1700 (with time penalty for "excessive" time consumption only) and the speed variation with agressive response time requirements , but somehow 300 elo lower rated puzzles.There I have 1600 which tells me I'm comparatively slow.
My fide rating is 1830.
At your level, the primary thing you need to focus on is not blundering. And by blundering, I mean, leaving pieces hanging. Also, not recognizing when your opponent have left a piece hanging is also a blunder. Make that your primary goal to work on. Also, I would recommend choosing a system type of opening for both white and black. And by system, I mean, an opening that is going to make mostly the same moves regardless of what your opponent does. For white, a very popular opening system is the London. Another one would be the Collie or the Stonewall attack. As black, there's the Owen's defense, another I could suggest is the Scandinavian. Taking that route will really simplify the opening knowledge that you will need to learn and will increase your chances of putting yourself in a good position after the opening. Also, one thing you might want to start working on is counter-attacking. At the lower levels, you will mostly see players just defend/retreat when a piece of theirs is attacked. Instead, I recommend only retreating/defending as a last resort. Instead, first look to counter-attack. Can you create a bigger threat than theirs? Those things should take u to the next level