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chess.com should make it possible to us to block blitz / bullet

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torrubirubi

Perhaps you know this. You played again almost the whole knight bullet, you are frustrated, and promise to yourself never to play bullet again. But in the next day / week / month you do it again, and you are again frustrated. 

I think the users should have the option to block blitz and bullet for a certain time that they can themselves stipulate. One month, six months, one year. I would click the one year button, wait one year, and click it again. 

I know a guy who sees a strong relation to playing bullet and consuming drugs. He told me that the feeling is similar, and playing a lot of bullet (and playing bad) is a signal that he is in danger to begin to consume hard drugs again. For him would be probably great to give the option to switch off at least the bullet. 

Do you also have the impression sometimes we need some help from chess.com to deal with bullet-addiction? I heard already other people here telling that they cannot always deal with it. I can even imagine some people stopping playing online chess completely to prevent get more and more addicted to bullet.

wanmokewan

What aspect of blitz and bullet make you happy?

torrubirubi
wanmokewan wrote:

What aspect of blitz and bullet make you happy?

Blitz I don't like at all: if I win a game, I want to go on playing, if I lose, I want to go on playing. I think I like blitz to test a new repertoire or to text my tactics, but I am just very bad in such time controls.

torrubirubi
wanmokewan wrote:

What aspect of blitz and bullet make you happy?

Cool avatar, by the way.

I see you are much better in blitz than me. I do better in rapid and Daily.

eric0022
torrubirubi wrote:
wanmokewan wrote:

What aspect of blitz and bullet make you happy?

Blitz I don't like at all: if I win a game, I want to go on playing, if I lose, I want to go on playing. I think I like blitz to test a new repertoire or to text my tactics, but I am just very bad in such time controls.

 

Often I like to test the efficiency of my sacrifices and tactics in fast-paced games, which may be refuted in games with plenty of time leeway, but more difficult to get refuted in bullet.

 

Now that (on a per move basis) each game in bullet charges me at least 0.7 seconds instead of 0.3 seconds (I have no idea why, but I am very sure I make my moves in 0.3 seconds even though the system registers my timing as mainly 1 second), my prowess in bullet has dropped and I cannot afford to try out these ideas as time becomes very limited.

torrubirubi
eric0022 wrote:
torrubirubi wrote:
wanmokewan wrote:

What aspect of blitz and bullet make you happy?

Blitz I don't like at all: if I win a game, I want to go on playing, if I lose, I want to go on playing. I think I like blitz to test a new repertoire or to text my tactics, but I am just very bad in such time controls.

 

Often I like to test the efficiency of my sacrifices and tactics in fast-paced games, which may be refuted in games with plenty of time leeway, but more difficult to get refuted in bullet.

 

Now that (on a per move basis) each game in bullet charges me at least 0.7 seconds instead of 0.3 seconds (I have no idea why, but I am very sure I make my moves in 0.3 seconds even though the system registers my timing as mainly 1 second), my prowess in bullet has dropped and I cannot afford to try out these ideas as time becomes very limited.

Funny that you are so much stronger in blitz than in bullet. This seems to be common. 

I had problems with my mouse when playing bullet, today I saw that a piece of cat hair was trapped in the optic. Great to play bullet with an erratic mouse.

torrubirubi

I am somehow happy that I am so bad in bullet. Of course I think sometimes: let's try to improve, but most part of the time I think it doesn't matter really, I should improve in longer time controls. Best for me is Daily, but I like sometimes to play rapid. 

KeSetoKaiba

 Hi torrubirubi, 

I thought that this forum would be easy to answer based on the title; however, after reading a bit I found that this is actually a profound idea. Of course, to avoid "bad blitz/bullet", even taking a break for the rest of the day would probably help as much as a month - but then who wants to take a break even that long, a day sometimes feels like forever. I propose that this is because a "daily chess" player has perhaps 24 opportunities in a 24-day to play if each game is an hour long; But if you play 1 minute bullet, for example, then you have 60 times more potential for each game than 1 hour, so the wait feels 60 times as long. 

Comically, if the player is "forced" to not play for X amount of time: would the player suffer withdrawal symptoms? 

I play OTB classical time controls a lot, and a decent amount of unrated daily on chess.com, but I'd like to perhaps play some more daily (rated) - so I know a little bit of both spectrums. 

I would like to hear from someone with more bullet experience though. I prefer 10 minute blitz, so I often feel that I have plenty of time to think, often using only half of my alotted time - but I still play at this time control because you never know when you may get a winnable endgame that takes a bit more thinking, such as Q vs R, or N + B. I am curious to see what a "regular" bullet player has to say about such positions. 

torrubirubi

My only bullet experiences were to play a lot during several hours and stop for several months. I was once playing a lot of simultaneous Daily games, which is something similar like blitz (I saw a YouTubo video where IM John Bartholomew was doing something similar, but not in Daily). Now I play one or two games at the same time, hoping to spend more time thinking in the position before my game begins to deteriorate. 

 

torgelson

For me, Bullet is fun - in moderation.  When you want to play by, ... feel/intuition & not think too much.

ijfioeruhgoweurgho
Haven’t touched bullet chess and don’t plan on it (besides maybe eventually 2 | 1 increment bullet in the future). I prefer Blitz chess where I can rely on my intuition while still having some time before moving to double check the move and make sure it’s not totally dubious.
AnuJoesph

TLDR: I have no self control

torrubirubi
RedGirl, you are right, but I am talking about the player not being allowed to unblock, of course.
andrewnox
unluckypatzer wrote:

There should also be a feature to block all chess time controls.

 

Imagine there's no minutes,

It's easy if you try.

 

No patzers below us,

above us only Magnus.

 

Imagine all the players

living for today.

 

You may say I am a patzer,

but I'm not the only one.

I wish someday you'd join us

and play unrated games!!!

 

You win the internet today.

torrubirubi
RedGirlZ wrote:
torrubirubi wrote:
RedGirl, you are right, but I am talking about the player not being allowed to unblock, of course.

ur seriously suggesting that chess.com makes a mechanic where u can set a timer for how long a time control is blocked for u. How would the site even develop that it makes no sense. just don't queue up for bullet or blitz if u dont like it, why do u need such a detailed mechanic to stop u from playing it, I don't think any humans that impulsive.

I am not talking about me, I have the control. I am talking about people who are addicted - chess.com is full of them, playing hours and hours every day, with all the problems that addicted people have. I am working with addicted people in a rehab clinic since 20 years, I know what addiction can do to people. It is a serious issue, believe me.

dk-Ltd
RedGirlZ wrote:
torrubirubi wrote:
RedGirl, you are right, but I am talking about the player not being allowed to unblock, of course.

ur seriously suggesting that chess.com makes a mechanic where u can set a timer for how long a time control is blocked for u. How would the site even develop that it makes no sense. just don't queue up for bullet or blitz if u dont like it, why do u need such a detailed mechanic to stop u from playing it, I don't think any humans that impulsive.

you don't have as much testosterone as we do and that's why u can't probably understand why a male might be that impulsive in sports and games.

eric0022
torrubirubi wrote:
eric0022 wrote:
torrubirubi wrote:
wanmokewan wrote:

What aspect of blitz and bullet make you happy?

Blitz I don't like at all: if I win a game, I want to go on playing, if I lose, I want to go on playing. I think I like blitz to test a new repertoire or to text my tactics, but I am just very bad in such time controls.

 

Often I like to test the efficiency of my sacrifices and tactics in fast-paced games, which may be refuted in games with plenty of time leeway, but more difficult to get refuted in bullet.

 

Now that (on a per move basis) each game in bullet charges me at least 0.7 seconds instead of 0.3 seconds (I have no idea why, but I am very sure I make my moves in 0.3 seconds even though the system registers my timing as mainly 1 second), my prowess in bullet has dropped and I cannot afford to try out these ideas as time becomes very limited.

Funny that you are so much stronger in blitz than in bullet. This seems to be common. 

I had problems with my mouse when playing bullet, today I saw that a piece of cat hair was trapped in the optic. Great to play bullet with an erratic mouse.

 

Not exactly though. The ratings are not exactly true indications of my playing strength; I am equally bad in all time controls.

 

Bullet requires you to make decisions abruptly. There is simply little time to spare for any thoughts. Moreover, as you noted, mouse problems, and perhaps connection issues as well, become increasingly significant as the time controls decrease.

eric0022
torrubirubi wrote:

Perhaps you know this. You played again almost the whole knight bullet, you are frustrated, and promise to yourself never to play bullet again. But in the next day / week / month you do it again, and you are again frustrated. 

I think the users should have the option to block blitz and bullet for a certain time that they can themselves stipulate. One month, six months, one year. I would click the one year button, wait one year, and click it again. 

I know a guy who sees a strong relation to playing bullet and consuming drugs. He told me that the feeling is similar, and playing a lot of bullet (and playing bad) is a signal that he is in danger to begin to consume hard drugs again. For him would be probably great to give the option to switch off at least the bullet. 

Do you also have the impression sometimes we need some help from chess.com to deal with bullet-addiction? I heard already other people here telling that they cannot always deal with it. I can even imagine some people stopping playing online chess completely to prevent get more and more addicted to bullet.

 

Back then I did not wish to start bullet for fear of addiction and exposure to not-so-good habits in chess games. As time passes, however, and due to my friends playing bullet also, I ended up following suit as well, and here I am, writing this as a bullet player.

 

I have been on both sides of the 'fence' before, so I can relate to the differences between the modes of games. The unusual thing is, my overall game play across all time controls has generally improved because of bullet training, for some unknown reason.

eric0022
torrubirubi wrote:
wanmokewan wrote:

What aspect of blitz and bullet make you happy?

Blitz I don't like at all: if I win a game, I want to go on playing, if I lose, I want to go on playing. I think I like blitz to test a new repertoire or to text my tactics, but I am just very bad in such time controls.

 

Standard and daily chess games are like doing homework at your own pace.

 

Rapid games are like submitting an assignment within a stipulated time (say, within the next two days).

 

Blitz games are like taking an examination paper within a specified time frame (say, two hours).

 

Bullet games are like coming late for the same examination paper and having only half an hour to complete the whole examination paper.

 

It is natural to not be able to adapt quickly to short time controls. After all, good quality play comes with time well spent.

dk-Ltd
RedGirlZ wrote:
dk-Ltd wrote:
RedGirlZ wrote:
torrubirubi wrote:
RedGirl, you are right, but I am talking about the player not being allowed to unblock, of course.

ur seriously suggesting that chess.com makes a mechanic where u can set a timer for how long a time control is blocked for u. How would the site even develop that it makes no sense. just don't queue up for bullet or blitz if u dont like it, why do u need such a detailed mechanic to stop u from playing it, I don't think any humans that impulsive.

you don't have as much testosterone as we do and that's probably why u can't probably understand why a male might be that impulsive in sports or games.

What in the world are you on about. So you're saying women can't be impulsive? 

they can, but usually not for sports or games. I think testosterone plays a role in this. Being impulsive is not good anyways and thus, no reason for getting angry or something (cause u sounded like).