Move 6. O-O. That was your pitfall. Your play is too slow and unambitious. An easy d5 break was needed instead of O-O, and white's garbage opening is done for.
Can Someone Help Me Analyze This Game
Hi there,
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I agree with Shiksa, would have played 6 d5.
Odd and overly aggressive openings used to bother me. Now I kind of enjoy dealing with them. One piece of advice: abandon any idea of punishing the other player and focus on foiling their plan/ambition. If you simply focus on limiting their attack with reasoned moves, you generally find that after their push exhausts itself, the position they are left with is disadvantageous, sometimes even in shambles.
Even after 6...O-O 7. g5, I would probably go 7...Nxe4. Even though Ne8 may be an engine's choice, it isn't aggressive enough for me. QxN then you bring your bishop out to take the forward pawn, arrest his break, and (to me) you have a very playable position.
You’re giving white a free piece though, his opening play doesn’t deserve such luxuries, I’d definitely take white there even with the ragged structure.
[White "ego_solntsevo"]
[Black "PiperCub08"]
{Annotations by Chessmaster: Grandmaster Edition Auto-Annotator. 30 seconds per move.
White Black
Book Move 2 2
Leave
Book 1 0
CMX Agrees 16 11
CMX Disagrees 3 8
Agreement Pct. 84% 58%
Total Error 15.15 22.86
Relevant
Error 0.00 10.13
Missed Mate 1 0
Moved Into Mate 0 3
1.e4
{B00 King's Pawn Opening. The King's Pawn opening move is both popular and logical. It controls the center, opens lines
for both the Queen and the Bishop, and usually leads to an open game in which tactics, rather than slow maneuvering,
predominates.}
1...e5
{C20 King's Pawn Game. Black responds symmetrically, making a direct challenge to the central squares.}
2.Bc4
{C23 Bishop's Opening. The Bishop's opening is an attempt to capitalize on the inherent weakness of f7. But centuries of
analysis have shown that this natural move is no stronger when played earlier than later.}
2...Nf6 Score: 0.15
{C24 Bishop's Opening / Berlin Defense. With the reply 2...Nf6 White is allowed to retain the slightest of advantages
over and above the first move with an 11% better prospect for White winning as opposed to losing. 3.d3,3.Nc3, and 3.Nf3 all
maintain the advantage. 3.f4? is an error ceding Black the better prospects by 17%.}
3.Qf3 Score: -0.45
{Out of Opening Book. d3 would have been in the Bishop's Opening / Berlin Defense book opening. Protects White's pawn at
e4.
3...Nc6 Score: -0.20
4.c3 Score: -0.68
4…Bc5 Score: -0.36
{Makes way for a castle to the kingside.}
5.b4 Score: -0.48
{Attacks Black's bishop at c5.}
5...Be7 Score: -0.37
{Moves it to safety.}
6.g4 Score: -1.20
{Slightly better is d3.}
6...O-O Score: -0.68
7.g5 Score: -0.69
{Attacks Black's knight at f6.}
7...Ne8 Score: -0.65
{Moves it to safety and attacks White's pawn at g5.}
8.h4 Score: -0.65
{Removes the threat on White's pawn at g5.}
8...Nd6 Score: -0.65
{Threatens White's bishop at c4.}
9.Bb3 Score: -0.95
{Moves it to safety.}
9...b5 Score: -0.82
10.g6 Score: -0.98
...10Nc4 Score: 0.55
{Leads to 11.a4 Ba6 12.Qe2 Nd6 13.Na3 Bb7 14.gxh7+ Kxh7 15.axb5 Nb8 16.Nc4 a6 17.Nxd6 Bxd6, which wins a knight and a pawn for a knight and two pawns. Better is a5, leading to 11.h5 Bg5 12.Qg4 axb4 13.Nf3 Bf4 14.Bb2 Kh8 15.cxb4 Bb7
16.gxf7 Nxe4, which wins two pawns for two pawns.}
11.gxh7+ Score: 0.16
{Checks Black's king, adds a promote threat at h7, and creates a passed pawn on h7. White wins a pawn. White is up a
pawn in material.}
11...Kh8 Score: 0.16
{Moves it out of check, blocks White's pawn at h7, and removes the promote threat at h7.}
12.d3 Score: 0.03
{Threatens Black's knight at c4.}
12...Nd6 Score: 0.03
{Moves it to safety.}
13.h5 Score: -0.08
13...f5 Score: -0.01
14.h6 Score: -0.07
14...gxh6 Score: 2.53
{Isolates own pawn at h6. Leads to 15.Bxh6 Bg5 16.Bxf8 ‰xf8 17.exf5 Qxf5 18.Qd5 Qe6 19.Qg2 Qg6 20.Nf3 Bd2+
21.Kf1 Qxg2+ 22.Kxg2 Bf4, which wins a queen, a bishop, and two pawns for a queen, a rook, and two pawns. Better is g5, leading
to 15.exf5 Bb7 16.Qh5 Nxf5 17.Nf3 a5 18.Rg1 Qe8 19.Qh3 axb4 20.Bxg5 Bxg5 21.Rxg5, which wins a bishop and two pawns for a bishop
and two pawns.}
15.Bxh6 Score: 2.65
{Attacks Black's rook at f8.}
15...Rf6 MATE IN 6.
{Black gives White a forced mate opportunity. Much better is Bg5. Rf6 leads to 16.Qg2 Rf7 17.Bxf7 Bg5 18.Bxg5 Nxe4
19.Bxd8 Ne7 20.Qg8+ Nxg8 21.hxg8=Q# and mate. This was black's most serious error. However, white missed the forced mate
opportunity and the game ended with no result.
16.exf5 Score: 3.36
{White misses the chance for a forced mate. Much better is Qg2, leading to 16...Rf7 17.Bxf7 Bg5 18.Bxg5 Nxe4 19.Bxd8
Ne7 20.Qg8+ Nxg8 21.hxg8=Q# and checkmate. This missed mate opportunity was white's only significant error, but it cost white
the win. The game ended with no result.
16...Rxf5 Score: 9.36
{Yikes! Leads to 17.Qg4 Rg5 18.Bxg5 Bxg5 19.Rh5 Nf7 20.Bxf7 d6 21.Qxg5 Qxg5 22.Rxg5 Kxh7 23.Nd2 a5 24.Bd5 Bd7, which
wins a queen, a bishop, and two pawns for a queen, a rook, a bishop, and a knight. Much better is Rf7, leading to 17.Qh5 Qe8
18.Nd2 Nd8 19.Ngf3 Nxf5 20.Bxf7 Qxf7 21.Nxe5 Qxh7, which wins a bishop and two pawns for a rook and a pawn.}
17.Qg4 Score: 10.09
{Moves it to safety and threatens to mate (queen to g7).}
17...Bg5 Score: 12.68
{Leads to 18.Nf3 Nd4 19.cxd4 Bb7 20.Nxg5 Qe7 21.Ne4 Nc4 22.Qxf5 exd4 23.Rg1 Bxe4 24.dxe4 Qxb4+ 25.Nd2, which wins a
knight and two pawns for a rook, two bishops, and a knight. Better is Rg5, leading to 18.Bxg5 Bxg5 19.Rh5 Nf7 20.Bxf7 d6 21.Qg2
Qf6 22.Qxc6 Qxf7 23.Qxa8 Qxh5 24.Qxc8+ Kxh7 25.Qxc7+ Kg8 26.Qxd6, which wins a rook, two bishops, and a pawn for two rooks, a
bishop, two knights, and two pawns.}
18.Nf3 Score: 12.69
{Enables the short castle.}
18...Qf6 Score: 12.69
{Yikes! Leads to 19.Nxg5 Bb7 20.Ne4 Nf7 21.Nxf6 Rg5 22.Bxg5 Nd4 23.Be3 Ng5 24.Rh3 Rf8 25.cxd4, which loses a queen, a
rook, a bishop, and a knight. Much better is Nd4, leading to 19.cxd4 Bb7 20.Nxg5 Qe7 21.Ne4 Nc4 22.Qxf5 exd4 23.Rg1 Bxe4 24.dxe4
Qxb4+ 25.Nd2, which wins a knight and two pawns for a rook, two bishops, and a knight.}
19.Bxg5 Score: 7.68
{Danger! Leads to 19...Rxg5 20.Nxg5 Bb7 21.Ne4 Qg7 22.Qxg7+ Kxg7 23.Nxd6 cxd6 24.Na3 Ne7 25.h8=Q+ Rxh8 26.Rxh8 Kxh8
27.Nxb5 Nc8 28.Ke2 a6 29.Nc7. Much better is Nxg5, leading to 19...Bb7 20.Ne4 Nf7 21.Nxf6 Rg5 22.Bxg5 Nd4 23.Be3 Ng5 24.Rh3 Rf8
25.cxd4, which gains a queen, a rook, a bishop, a knight, and a pawn and loses a rook and a pawn by comparison.}
19...Qg7 MATE IN 6.
{Black gives White a forced mate opportunity. Much better is Rxg5. Qg7 leads to 20.Bf6 Rg5 21.Bxg7+ Rxg7 22.Qxg7+ Kxg7
23.h8=Q+ Kg6 24.Qh7+ Kf6 25.Rh6# and mate.}
20.Bf6 Score: 17.64
{White plans a mate in 5. Threatens checkmate (queen captures queen), partially pins Black's queen, and threatens
Black's queen. Leads to 20...Rg5 21.Bxg7+ Rxg7 22.Qxg7+ Kxg7 23.h8=Q+ Kg6 24.Qh7+ Kf6 25.Rh6# and mate.}
20...Rxf6 MATE IN 3.
{Black gives White a forced mate opportunity. Much better is Rg5. Rxf6 leads to 21.Qxg7+ Kxg7 22.h8=Q+ Kg6 23.Qh7#
and checkmate.}
21.Qxg7+ MATE IN 2.
{White has a mate in 2. Forks Black's king and Black's rook at f6. Leads to 21...Kxg7 22.h8=Q+ Kg6 23.Qh7# and mate.}
21...Kxg7
{Forced. Removes the threat on Black's rook at f6 and attacks White's knight at f3. Black wins a queen and a bishop
for a queen. White is up a pawn in material. The game ends with no
result.
*
Yes, the key concept missed as pointed out by Knuppel and Shiksa was d5, but I feel like from looking at your game I need to explain why to you because I feel like beyond just that move you missed a very important idea.
Your opponent's play on the wings with the pawns was indeed fast and scary. But no matter what moves we pick we're always leaving something behind. What was he leaving behind? He was very undeveloped and his pawn moves are permanent. His structure, if tested, would fall apart very easily. In order to do those moves he did to attack you on the wings, he completely abandoned solid control of the center. Since you didn't contest this with d5, he gets away with moves like g5 forcing you away. Basically, he bluffed his center control long enough for him to make up for it. You needed to call him out on it.
Lets say you played d5 instead of castling and allowing g5.
After exd5 e4 Qg3
I want you to notice how much extra central space you have here because you called him out on his weak control of the center. This gives you the freedom to actually utilize your better development, and since white is drastically behind in this regard and also has willingly created a lot of targets due to a bad pawn structure, suddenly the momentum would shift in your favor and his attack is done.
Your opponent's line is not so bad, although it seems weird to bring the Queen out early, when playing 2.Bc4, then 3.Qf3 is a legit line.
If you want an opening weapon against 2.Bc4, I stole ...2 c6! from Fabi.
I won quite a few games exactly like this
As for your game you just found yourself on the wrong side of a caveman style attack...
I think instead of b5 if you just want Kh8 and went for f5 White had close to nothing but I'd need to check that with the engine to be sure but that would sortof beat the purpose right?...
In that type of position it's kindof hard to know... b5 definitely wasn't accurate.
And if they play the way your opponent played -which is good:
Then you have to go Qe7! and most likely play it slowly like a reverse guccio piano, (with a c6 d6 pawn structure), or a defending against a Wayward Queen attack, depending how White continues... There are other options but I try to stick to as few middle game plans as possible to be able to actually remember the stuff and gain experience in these middle games.
https://www.chess.com/game/live/127892954817
I never have problem dealing with the opponent's opening, but I don't understand how I could have defended this game. I couldn't punish him pushing all of his pawns up the board and I don't know how to defend this opening.