I merely spoke of FIDE Laws over the board. "Part Deux" of all this must be compositions, which I agree is a different case. I don't "agree to both sides", rather I want to find the best place for a fence.
Won't work.
I don't know what's in the PDB but I won a 2nd PB prize behind Caillaud with a 3-rep problem with a 12-move repeat cycle. The last move of that cycle is forced. Year should be around 2009 but I don't know exactly.
OK, let me spoon feed you: https://pdb.dieschwalbe.de/P1011937 42. Tg8+= is the final move, but it's not forced. **Please explain your exact issue**, without skimming off into generalities.
Rules for chess problems must always have minor differences from FIDE Laws (1) to automate human decisions, and (2) provide necessary game history. We do have a problem notion of "retro" which is like a mini-reality of its own already, and that's fine. I am looking to understand DP/3Rep/50M in that context.
I merely spoke of FIDE Laws over the board. "Part Deux" of all this must be compositions, which I agree is a different case. I don't "agree to both sides", rather I want to find the best place for a fence.
Won't work. Read especially point 3 of my post above the previous one in which I anticipated this trick as well. This is precisely the point where you cannot make a distinction between FIDE games and Codex. The Codex has no different DP-rule or different official interpretation or different understanding of legal moves - only a different DP application domain (obviously).
You will not find the fence you're looking for except by permanently diverging from FIDE on fundamentals.
I don't know what's in the PDB but I won a 2nd PB prize behind Caillaud with a 3-rep PG41.5 problem with a 12-move repeat cycle. The last move of that cycle is forced. Year should be around 2009 but I don't know exactly.