I would call flag after 90s and take the win. I'm cheap that way. ;)
(I would want to avoid the worry and ethics debate about how many people have granted me more than 90s vs how many I have given more than 90s.)
I would call flag after 90s and take the win. I'm cheap that way. ;)
(I would want to avoid the worry and ethics debate about how many people have granted me more than 90s vs how many I have given more than 90s.)
I would call flag after 90s and take the win. I'm cheap that way. ;)
even if you were playing a friend and had an interesting game going?
Hi erik :).
Just a small refinement that might work a touch better. When you disconnect, it would be better if your clock continues running (as opposed to stopping it, leading to a potential timing advantage for the disconnecting party) until your opponent reconnects (after which the clock could be reset to where it was before the DC, a belated form of lag management). That way if your opponent had LESS than 90 seconds left on his clock in the first place, he couldn't pull the plug (to his own advantage), find the win, and play it out.
I hope that made sense, it is just a minor refinement but I think it's a little more 'accurate' if you will.
-matt
This is GREAT! I love U!!
Time? 3 days, only because it might the ISP. Otherwise, I would say 10 min. max.
please give feedback here: http://www.chess.com/forum/view/community/chesscom-proposal-for-fixing-game-disconnectsadjourned-games
I think an "adjourn" feature will be abused more than used.
how so?