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Rubicon chess (unit building-dice variant)

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ElKitch
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ElKitch
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ElKitch
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ElKitch
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ElKitch

I just decided to learn programming so I can make this. The explanation seems diffcult, and people dont feeling like reading all that... But the basics are simple. It propably needs finetuning with percentages or some exception that doesnt work well. May be I have to ask a guy from India. Dont have lots of money, but maybe they can make it for not so expensive.

ElKitch

This could indeed end up very risklike!

"think I got to pump in some troopers here.. and there..

But in the end it is the person who chooses his best chances, combined with the best chess moves, that wins. Even though it looks like risk, all the troops are set into position with regular piece movement.

ironic_begar
Godspawn wrote:

I played this...its called Risk


So...Risk is a chess variant then.

ElKitch
ironic_begar wrote:
Godspawn wrote:

I played this...its called Risk


So...Risk is a chess variant then.


I would definitely add Rubicon to my favorite variant. But thats because I need the luck to win a game of chess. Chessplayers are purists when it comes to chance. Im a boardgamer, so I love chance. A game like chess is an institute. Any game so big has room for chance. :)

ElKitch
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ElKitch
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