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My Own Chess Variant-CAT Chess

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jtt96

I think the variant has promise. If cosmofish gives us more detailed instructions, I would playtest it.

ghostofmaroczy

From my reading of the OP's rules, I deduce the following:

red traps=a1, a8, h1, h8=corners

yellow traps=b2, b7, g2, g7

green traps=c3, c6, f3, f6 like arimaa traps

Would all the traps apply to both the white and black kings?

Why does the red trap result in a draw in certain conditions?

cosmofish
Atos wrote:

I have also decided to create a chess variant.

So far I have the following pieces:

 

Yigor - moves to and fro between two squares

trysts - jumps on and off the board with smileys

pdela - moves forward irresistibly one square every 100 moves

tonydal - hovers above the board

batgirl - travels back and forth in time

uhohspaghettio - random, unpredictable movement all over the board

ivandh- this piece does not move but is worshipped by the other pieces


 Can you add cosmofish? :D

cosmofish
jtt96 wrote:

What do the other traps do? and could you give the trap positions in algebraic notation? its kindof vague, to me


 Red Traps- a1, a8, h1, h8

Yellow Traps- b2, b7, g2, g7

Green Traps- c3, c6, f3, f6

cosmofish

For more detailed info I will write in my blog, go to my blog http://blog.chess.com/cosmofish

madhacker

I've invented a variant which had become called Pirate Chess (I didn't choose this name, it just sort of evolved). But I'm not sure if it's 100% original, so I'd be interested if anyone else has heard of anything similar already played.

Pirate Chess is the same as regular chess with one extra rule. Any piece that is defended by one of its own pieces, inherits all the properties of the piece that is defending it. For example, the most common opening move is a2xa7, because the a2 pawn has inherited the power of the defending rook.

It's not just the regular moves which are inherited. For example

> If there is a white knight on e5 which is defended by a pawn on f4, and black plays d7-d5, black's knight can take this pawn en-passant.

> It's perfectly legal to castle your queen or your king's bishop, as long as they are defended by the king and the normal rules for castling apply

> If I have a white pawn on a7 and move a white rook to b8, that rook can promote to a queen (or even demote to a knight)

Etc..

Exceptions: the king behaves normally. It cannot inherit other pieces powers (otherwise it becomes too hard to checkmate, the king can just catapult itself to safety), nor does it pass it it's king-like properties (you cannot checkmate a pawn defended by the king and claim checkmate). Although it can pass on it's ability to move like a king.

This takes, erm, a bit of getting used to, and I strongly suspect white has an overwhelming winning advantage. It's good fun though when you are drunk Laughing