Let’s invent some very weird pieces that are nonetheless still playable and understandable in the context of chess-like variants.
I was thinking about:
Two pieces that move like rooks, but when and as long as those two pieces ‘see’ each other as rook they also have the knight’s move.
A piece that moves like a king, but if / as long as it is blocked by friendly pieces in all directions, only then it gets jumping abilities.
Two pieces that move like knights, but as soon as only one of them is captured the other will also get the queen’s move on top of that.
I see really new tactical patterns coming with them.
The machine:
1. its heavy
2. it teleports
3. it farts
4. it dances
5. it shoots laser beams
6. if its every captured, the entire chess board explodes and everyone dies (even the king so its a draw in other words)
and i think thats it
And, can it only capture a piece that started attacking it on the previous turn? Or any piece that is or has been attacking it for no matter how long?
Any piece attacking it for no matter how long.
I did not say the piece would have low value, @EchoInProgress wrote that.
I think the value is quite high, although not overpowered. The downside with it is that in order to proactively attack something it needs to move to a square where it is attacked. In most cases you cannot use it to try to capture pawns for example.
I think the piece is most useful reactively when the opponent wants to move a piece to a square it would also attack this piece.
If you are unwilling to trade this piece for a queen, then I think you will have a hard time getting much use of it. I think it is far from overpowered.