Object: Become Commanding General by winning 10 games or more according to your Chess.com # rate Create an officer staff consisting of (2) Brigadier Generals (8 wins) & (2) Colonels (6 wins).
1st Battle: (2) games (brigade against brigade) for the Colonels. 1 day per move (2) 1 on 1 / winners play each other Winning side of finial game can keep (3) pieces of there brigade left on the field (Board!). Losing side keeps two pieces. These pieces will be held in reserve for fights to come. Both Colonels must consult Com. Gen. for what pieces to keep. Winning Colonel moves up one rank for another future game and decorated.
2nd Battle: (3) games for Com. Gen. & Brig. Generals. 1 day per move These games will be fought with the Com. Generals against each other and Brig. Generals against each other. Only Com. Generals can deploy reserve pieces from Game 1. Only identical pieces can be replaced with reserve pieces. Reserve pieces from game 1 do not have to be used. Reserve pieces can only start from an open square in the back row. All pieces left over from 2nd battles (games) will be used in 3rd and finial battle.
3rd Main Battle: The use of large board (1-11 & a-m (11 sq x 14 sq).) (see diagram) 1 day per move Generals have 2 days to set up pieces. (only game that is not standard set up!) If army has more that 32 pieces, they can put remaining pieces in reserve Only 1 King Each side gets 1 new full brigade to use with left over pieces. Only Commanding General can move pieces. All 3 generals should consult with each other before move. Only Com. General can deploy reserve pieces. Game over when King is checkmated or army has surrendered.
Winning Army: Commanding General receives the surrender sword.
Brigadier Generals recieve a Decoration.(medal or ribbon!) A Battle Win on there record. A win on there record (move up in rank!)
Players start w/ indivigual games to acheive ranks. Once ranks are estabilished they can be chosen by an army to fight for.
Commanding Generals recieve a Sword and can choose their officers.
All armies must fight if challanged by another army.
Com. Gen that loses battle, will lose sword to opposing Commander, be demoted to Brigadier General and lose there army.
Only a rank of Commanding General can start an army, there must be (2) Brigadier Generals & (2) Colonels.
Supreme Commander has total control over Commanding General and all staff.
A Supreme Commander may have as many armies as they can create and maintain.
A supreme Commander w/ many armys could rule the world of Battle Field Chess. (as long as there armies will fight for them!)
All officers of surrendering armies will loose a win that can possibly be demoted.
Officers that that do not follow Commanding Gen. orders can be relieved of duty which will be posted on their BFC (Battle Field Chess) record.
A lower ranked players can challange one another until they reach higher ranks.
Could be fun, there are loads of different tactics & stradigies to use in games 2 & 3. There should be great set ups in the finial battle and reserves / re-enforcments are going to make it really a great battle (game).
Large officer staffs can play / battle like a team match.
Possiblities of other armys can be built using Colonels - Lieutenants. ?
Commanders can name there army. Such as Historical militaries (Napoleon / Romel / Roman / R.E. Lee etc..).
I do not know how difficult it will be to create a program for this, but I would think many players will find it pretty neat.
Players can offer there services to an army for a single battle, but will need a good record. Such as a highly decorated Brig. General or Colonel. (kinda like a mercenary!)
3rd game board placement: x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
10 squares down 14 squares across 28 back & second row & 4 in the middle
This should allow for several small battles Flanking As soon as there are losses and open back row squares, reserves / re-enforcements can be sent in.
Oh-ya! Please excuse the mis-spelled words. I do no have spell check and I suck @ spelling.
The Game of Battle Field Chess
Object: Become Commanding General by winning 10 games or more according to your Chess.com # rate
Create an officer staff consisting of (2) Brigadier Generals (8 wins) &
(2) Colonels (6 wins).
1st Battle: (2) games (brigade against brigade) for the Colonels.
1 day per move (2) 1 on 1 / winners play each other
Winning side of finial game can keep (3) pieces of there brigade left
on the field (Board!).
Losing side keeps two pieces.
These pieces will be held in reserve for fights to come.
Both Colonels must consult Com. Gen. for what pieces to keep.
Winning Colonel moves up one rank for another future game and
decorated.
2nd Battle: (3) games for Com. Gen. & Brig. Generals.
1 day per move These games will be fought with the Com. Generals against each
other and Brig. Generals against each other.
Only Com. Generals can deploy reserve pieces from Game 1.
Only identical pieces can be replaced with reserve pieces.
Reserve pieces from game 1 do not have to be used.
Reserve pieces can only start from an open square in the back row.
All pieces left over from 2nd battles (games) will be used in
3rd and finial battle.
3rd Main Battle: The use of large board (1-11 & a-m (11 sq x 14 sq).) (see diagram)
1 day per move Generals have 2 days to set up pieces. (only game that is not
standard set up!)
If army has more that 32 pieces, they can put remaining pieces in
reserve
Only 1 King
Each side gets 1 new full brigade to use with left over pieces.
Only Commanding General can move pieces.
All 3 generals should consult with each other before move.
Only Com. General can deploy reserve pieces.
Game over when King is checkmated or army has surrendered.
Winning Army: Commanding General receives the surrender sword.
Brigadier Generals recieve a Decoration.(medal or ribbon!)
A Battle Win on there record.
A win on there record (move up in rank!)
Players start w/ indivigual games to acheive ranks. Once ranks are estabilished they
can be chosen by an army to fight for.
Commanding Generals recieve a Sword and can choose their officers.
All armies must fight if challanged by another army.
Com. Gen that loses battle, will lose sword to opposing Commander, be demoted
to Brigadier General and lose there army.
Only a rank of Commanding General can start an army, there must be (2) Brigadier
Generals & (2) Colonels.
Supreme Commander has total control over Commanding General and all staff.
A Supreme Commander may have as many armies as they can create and maintain.
A supreme Commander w/ many armys could rule the world of Battle Field Chess. (as long as
there armies will fight for them!)
All officers of surrendering armies will loose a win that can possibly be demoted.
Officers that that do not follow Commanding Gen. orders can be relieved of duty which will
be posted on their BFC (Battle Field Chess) record.
A lower ranked players can challange one another until they reach higher ranks.
Ranks are achieved by games won.
Supreme Commander: 4 Surrendered swords
Commanding General: 10 wins
Brigadier General : 8 wins
Colonel : 6 wins
Major : 5 wins
Captain : 4 wins
Lieutenant : 3 Wins
1 Brigade: 8 pawns
2 rooks
2 knights
2 bishops
1 queen
1 king
Could be fun, there are loads of different tactics & stradigies to use in games 2 & 3. There should be great
set ups in the finial battle and reserves / re-enforcments are going to make it really a great battle (game).
Large officer staffs can play / battle like a team match.
Possiblities of other armys can be built using Colonels - Lieutenants. ?
Commanders can name there army. Such as Historical militaries (Napoleon / Romel / Roman / R.E. Lee etc..).
I do not know how difficult it will be to create a program for this, but I would think many players
will find it pretty neat.
Players can offer there services to an army for a single battle, but will need a good record. Such
as a highly decorated Brig. General or Colonel. (kinda like a mercenary!)
3rd game board placement: x x x x x x x x x x x x x x
x x x x x x x x x x x x x x
x x x x
x x x x
x x x x x x x x x x x x x x
x x x x x x x x x x x x x x
10 squares down
14 squares across
28 back & second row & 4 in the middle
This should allow for several small battles
Flanking
As soon as there are losses and open back row squares, reserves / re-enforcements can be sent in.
Oh-ya! Please excuse the mis-spelled words. I do no have spell check and I suck @ spelling.