It sounds like an interesting idea, though your wording of the rules is a bit confusing.
I agree: I don't think it would work very well OTB, but as a computer game I'd at least download a demo.
Question: I probably missed that sentence, but which rank is the "production rank"?
Also, forgive me if I am mistaken, but isn't C&C an RTS?
I don't think there is really a point to making units wait a second turn after being built to attack.
Anyway, that's my two cents.
Hey everyone!
Some time ago I had an idea for a Chess Variant: Battle Chess. I have been browsing a bit on the forum to see if there is a similar variant, but as far as I can tell there isn’t. I myself am not a good chess player, though I am fascinated by the game. Hopefully players that have a good view on the game of Chess could give some feedback on the game. Do not hesitate to be critical, but please do tell why it isn’t good or why it wont work. Also note that when I talk about ‘pieces’ I mean both pieces and pawns.
Introduction to Battle Chess
I was thinking about Chess as some kind of strategy game, like Command and Conquerers Red Alert. In that game one builds a base, harvests spice and builds troops to destroy their enemy.
Rules & Goal
Goal: Capture the enemy’s king (just like normal chess)
Rules: all normal chess rules apply to Battle Chess + extra rules (see below)
What’s different from normal chess?
In Battle Chess the players conquers squares and gains coins from them each turn. With these coins players can buy pieces and send them into battle. What kind of army will you create? An elite army with expensive pieces, or a swarm of pawns? How about saving your coins to buy a big suprise army?
Conquering a square is easy: just move a piece onto it, or capture an enemy piece. You then own the square for as long as it is not reconquered by the opponent. If the piece moves away from the square it is still owned by the player who last had a piece standing on it.
---edit: many rules have changed. Game is under construction. Hopefully its finished before February 2012