If chess had a new piece
How about the zebra? It moves like the knight but it can move left and right like the rook. The board would be normal. They are placed at the right edge and 2 left to the king. As you read there are 2 of them
If chess had a new piece
(a) What would the piece be?
All the Musketeer chess 1.0 pieces available at https://musketeerchess.net/home/index.html for testing with AI are good as they are more powerful than a rook and less powerful than a queen (except for dragon). My favourite is Hawk followed by Unicorn as they are leapers that surprise opponent players with unexpected tactics at unexpected times. Some of the Musketeer chess 1.5 pieces might be too powerful to leave opponent players without adequate defense that they may not work out as chess pieces while a few of them are colour bound that they may not be very interesting to play with.
(b) Where would it be placed?
In Musketeer chess 1.0, Musketeer chess 1.2 and Musketeer chess 1.5 (in latter two versions, two players can pick up the same Musketeer chess piece), two of the fairy chess pieces are gated behind two of the home rank pieces according to the choice of the players and they enter the board once the piece in front of it moves. They are removed completely from the board if the piece in front of it is captured without being moved. In a 8×8 board, these pieces would be fun to play if they replaced with the queen.
(c) How many of the pieces would be there?
In Musketeer chess, there are two fairy pieces chosen out of ten. Musketeer chess is an inspiration from Seirawan chess which always chooses Chancellor and Archbishop each and every game once first of the two pieces move (players can choose whether to gate a fairy chess piece or not once when a home rank piece moves) unlike Musketeer chess in which gating files of two of the fairy chess pieces are chosen by the players prior to making the first move by the white player. To play with ideal amount of fun, it makes sense to have two of those different fairy chess pieces, but it would be also fun to play with one of the such fairy pieces if they replaced with the queen.
(d) What size would the board be?
8×8 size of board may be ideal for such fairy chess pieces which are valued between rook and queen. In larger chess boards, short range pieces decrease in value while long range pieces increase in value. If powerful pieces are introduced, then 10×10 is the ideal size for the chess board while 12×12 is too large. In my humble opinion, 8×8 to 12×12 will be the Goldilocks zone for the size of the chess board to have adequate fun. In 12×12 board, Metamachy is one of the chess variants which have correct choice of chess pieces chosen to have adequate fun, non-overlapping movements of pieces each of them of different strength leading to new tactics that do not exist in orthodox chess, enjoyable for more than 100 moves before resigning or agreeing to a draw, even if a player is down in material then there are plenty of opportunities to exploit opponent's mistakes and win back material, until there are very few pieces in board and pieces are neither too weak nor too strong for the 12×12 board for all of those pieces to co-ordinate together and checkmate the opponent's king unlike Gigachess or XXL chess played on a 14×14 board and Terachess played on a 16×16 board which have too many corporals and few powerful pieces are enough to checkmate the opponent's king and many of them have overlapping movements leading to limited number of tactics. Chess pieces need revising for Gigachess, XXL chess and Terachess to make them more interesting and fun. Also for Sweet 16 chess with weak orthodox chess pieces only on a 16×16 board leading to a very boring 500 move game for each player or even much more than that if players are very slow in making progress like computer chess players.
(e) How would the piece move?
The Musketeer chess Hawk flies two or three squares in any direction. The Musketeer chess Unicorn combines the movement of the knight and the camel (the elongated knight movement as a 1, 3 leaper rather than, instead of a 1, 2 leaper).
(f) What would be the value of the piece?
At https://sites.google.com/site/recreomathematica/home/chess-variants/muskeetervalues, the value of the Musketeer chess Hawk is given as 5.59 and the value of the Musketeer chess Unicorn is given as 5.78. This may be typical for 8×8 size of chess board only and value of such short range pieces decrease in value for larger size of chess boards and increase in value for smaller size of chess boards (not very small sizes of chess pieces in which they cannot move at all). For example, the Antelope that is present in Terachess played on a 16×16 size of chess board has the same movement of the Musketeer chess Hawk, but that is not present in Sweet 16 chess played on a 16×16 size of chess board or Gigachess played on a 14×14 size of chess board. But value of such short range pieces decrease in value for larger size of chess boards.
I would make an assassin
The assassin would move backwards 1 square or like the bishop
The board would be 12x8
Each side would have 4 assassins
The assassins would be placed on the 2 edges of the board
The assassin would be worth slightly more than a Bishop, maybe 4 points
How about adding 2 generals that can move 2 squares to either side but 3 squares in capture and a clone maker that can move both like a king and a rook and clone pieces it captures.
How about adding 2 generals that can move 2 squares to either side but 3 squares in capture and a clone maker that can move both like a king and a rook and clone pieces it captures.
where would they be placed
what is their value
Idea: replace rook with a mighty pieces: canon! this piece place on the left rook,move like a sword: 2 square vertical backward, infinity square vertical forward, 1 square horizontal left, 1 square horizontal right,specialy, it can capture without move,forward,but not backward(backward can capture by moving like other pieces), and it can just move sideways,not capture.REMEMBER,IT ONLY USE FUL TO ATTACK,NOT TO DEFENSE,ALRIGHT?
How about a protector piece in the shape of a shield that can travel in any direction like a queen and cannot be defeated. It also cannot attack and can o
I got cut off. Anyway. Like I said how about a protector piece in the shape of a shield that can move like a queen and cannot be defeated. It also cannot attack and can only move into unoccupied spaces. But when it moves into a space between two opposing forces neither can take it down basically protecting any piece you wish
2 of the same new pieces would be placed, replacing 2 pawns in the front row so no board change and these 2 pieces can be called fools or jesters. they have the power to simply move like a pawn and be able to go backwards or forward one square like a bishop so in a sense they are weak but still very interesting and unique to use in a game. if this were really added then idk what to call it but this is something very diverse which can work technically
Is it even possible to combine a knight with any other piece? A queen is a rook-bishop. The king is a one-square-per-move rook-bishop. Maybe due to the shape of its path, we can only bestow some of its unique properties on to other pieces. A rook that can jump over pieces, for instance, or a bishop that can move one diagonal over somewhere along its path.
I'd also like to see the a and h pawns replaced with power pawns, who obey all the same rules, except they can also take their own pieces.
Stealth chess - opening position
Stealth Chess is a chess variant, played in the Ankh-Morpork Assassins' Guild, according to The Discworld Companion.
It is similar to normal chess, with the exception of an extra piece and the widening of the board by two specially-colored fields (red and white are described, as opposed to the normal black and white) on either side, known as the Slurks. The extra piece is the Assassin (appearing on either side of the Rooks in the beginning of the game), the only piece to be able to move in the Slurk.
The Assassin moves one square in any direction, and two to capture; however, on exiting the Slurks, the assassin may make as many moves as it has taken within the Slurks and, optionally, a capture move.
An example may clarify: If an Assassin enters the Slurks and takes five moves within them (in any direction, including back and forth), it may then appear in any square that is five moves from its original entry point into the Slurk. It is then still able to make a one-square move to capture. If an Assassin were to make fifteen moves (the minimum necessary to go from one corner of the normal board to the opposite corner), it could reappear anywhere on the board. The mechanism of moving the assassin up and down the Slurks is used in order to (a) use up a move by the player and (b) to keep count of how many spaces the assassin has moved.” en.wikipedia.org
How about a piece called the General? It moves only diagonally forth 2 squares. It can promote pawns to only Bishops and Knights, and it has to be in the range of the king to promote.
I have often wondered why there is not an archer in chess...
My 10-year old son said the same thing about archers this morning...like a couple pawns with extra range ability or something.
He also brought up having a Spy. A piece (enemy pawn or whatever) that you could take control of at any point in the game. Perhaps he came up with it from Stratego. Interesting thought, but not sure how it would work out.
He has been showing me tons of chess variants that you can buy out there. I had no idea so many existed. I'd like to try tridimensional 'Star Trek' chess sometime.