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chess: fun or evil

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1RedKnight99
GreenLaser wrote:
I hope the argument expressed above, that studying chess is cheating, is not applied to all areas of human knowledge. Imagine scientists today having to start from scratch because learning what has been done by their predecessors is not allowed. If a player wishes to play without knowledge of "the experiences of others," should that also include that player's own experience? If not, that player is using the experience that was already shared with another player, the opponent. The "human trait" identified as wanting to win rather than having fun may be an incorrect finding because, many players lose very often and have as much fun as the winners. Go to a chess club or tournament and you will observe this.

I agree

ambertale
rickturner7 wrote:

I never could win untill I looked at a book and understood development a little.  I still struggle with deep calculation, but I understand tactical ideas, once again from knowledge obtained from a chess book.  I feel frustrated too when I play people that dominate me, but I don't think you should throw the baby out with the bath water.  Just play people close to your skill level.  I enjoy playing online because people don't always play typically.  I know that I'll never be a master, but I love playing and getting better. 

 P.S.  I also enjoy winning!


 Hi, rickturner! In my opinion it is enough to know rules how to play chess, anything else could be improvisation of srategy. For that reason I am able to make absolute silly mistakes, but I am not worried about that, because I use chess like thinking in my life. But in real life are not pre written techniques (they are just for criminals to stop them by law :), so I keep free my mind in chess and in life for many unexpected things that could happen. My love to free from techniques chess is very helpful to make a strategy in my life. Just know rules and make your strategy that depends of situation and you goals. Perfect! :)

hatrock

Most of what I have learned about chess came from computers.  I grew up with a Commodore Vic 20 and had the Sargon II chess game.  I had the original ChessMaster 2000 by Software Toolworks.  Now, many years later, I have ChessMaster 10th Edition, and have learned a great deal by going through the lessons.  I once thought the same way that chessica seems to be thinking, but like everything else, natural talent can only take you so far.  When a person plays chess, especially when new to chess, mistakes are going to be made.  The key is to learn from those mistakes!  Review your lost games and see the 'why' behind the loss.  The same can be said for reviewing the great player's games.  You can learn from their losses and their wins.  I learned a lot from losing to Sargon II.  Eventually, I was able to beat the game on the lower levels by not making the same mistakes.

ambertale
snakesbelly wrote:

"Read chess for beginners " they said..."you will have fun" they said...

Look at me now ...

It is not the chess,it is the drinking and swearing ,the constant making of voodoo dolls and the domestic violence that goes with it...

 

we have created a monster I tell you ....a monster....

 

Or we can simply admit that chess is just about as evil as draughts or any 32 pieces of wood and a flat piece of board anywhere and that ,yes, if you are not going to be totally fasinated by it or make your living out of it then don't study any openings.

Don't you think giving yourself the right to call everyone that does actually study the phenomenon of chess evil,fake  and cheaters makes you ............(I will let you fillin the blanks)


 I love your wicked sense of humour, dear snakesbelly! <3

chessica

funny, but I was serious!

chessica
ambertale wrote:
rickturner7 wrote:

I never could win untill I looked at a book and understood development a little.  I still struggle with deep calculation, but I understand tactical ideas, once again from knowledge obtained from a chess book.  I feel frustrated too when I play people that dominate me, but I don't think you should throw the baby out with the bath water.  Just play people close to your skill level.  I enjoy playing online because people don't always play typically.  I know that I'll never be a master, but I love playing and getting better. 

 P.S.  I also enjoy winning!


 Hi, rickturner! In my opinion it is enough to know rules how to play chess, anything else could be improvisation of srategy. For that reason I am able to make absolute silly mistakes, but I am not worried about that, because I use chess like thinking in my life. But in real life are not pre written techniques (they are just for criminals to stop them by law :), so I keep free my mind in chess and in life for many unexpected things that could happen. My love to free from techniques chess is very helpful to make a strategy in my life. Just know rules and make your strategy that depends of situation and you goals. Perfect! :)


 

Exactly thats what I mean.

chessica

Another interesting thing I was thinking about is the level match that makes a game full of fun . And thats why there are levels of plaeyrs. I have noticed that some high skilled players lose game or something and when their score gets low, challenge a player of lesser GPA :) and beat them brutally :D which is unfair. The opponent plays cluelessly wondering he accepted challenge from an equivalent player without knowing the opponent was a master :|, which not only makes the game miserable but also lowers the other players spirits :)

nirvanak

I love to play OTB  to see the opponents face when they lose, it's a great feeling. As people have said: Chess is war over the board. The object is to crush the opponents mind
(Bobby Fischer)

No Chess Grandmaster is normal; they only
differ in the extent of their madness
(Viktor Korchnoi)


chessica

No Chess Grandmaster is normal; they only
differ in the extent of their madness
(Viktor Korchnoi)


wow ...amazing!! supports my other thread as well!

AndyClifton
chessica wrote:

funny, but I was serious!

Please don't let it happen again.

chessultimatekingise

The Inherent Evil of Chess: An Exploration of Dark Strategy and Human Cognition

Chess, ostensibly a game of strategy, harbors a sinister core. The objective of chess—to "kill" the king—symbolizes the annihilation of one's inner self. Upon analysis, the optimal strategies in chess violate fundamental principles of interpersonal relationships, revealing an inherently anti-human nature. The game's origins, rooted in a dying man's challenge to a king, have led countless players over millennia to explore its depths. Recent simulations using artificial intelligence rated at 3600 Elo suggest that this mode of thinking represents the sole path to demonic influence.

Optimal Move Logic:
Offensive moves (increasing in strength):
1. All pieces can capture without being captured / Some pieces can capture with potential for being captured / All pieces can capture without risk of capture
Defensive moves (decreasing in strength):
2. Pieces occupy positions but are vulnerable / Pieces do not occupy key positions but are safe / Some pieces are unoccupied or at risk

Note: "Can" represents future potential moves, while "Have" indicates any of the player's pieces.

The souls of great chess players have been consumed by the game. Chess prodigy Bobby Fischer ultimately declared his hatred for chess. World Champion Alexander Alekhine met his end in a hotel room, a chessboard by his side. The demonic spirit guides the logic of optimal moves, which can be interpreted in human terms as follows:

Opponent's Action | Optimal Response | Response Intensity
------------------|-------------------|--------------------
Pain point exploitation + Guaranteed exchange | Complete avoidance of pain points + Rejection of all exchanges | Strongest negative response
No pain point exploitation + No exchange of benefits | Partial exploitation of pain points + Allowance of partial benefit exchange | Moderate positive response
Potential for no pain point exploitation or exchange | Full exploitation of pain points + Rejection of all exchanges | Weak positive response
Neutral / No clear inclination | Maintain neutrality, observe subsequent moves | Neutral
Complete avoidance of pain points + Acceptance of partial exchanges | Partial exploitation of pain points + Allowance of partial benefit exchange | Weak negative response
Partial exploitation of pain points + Allowance of partial benefit exchange | Full exploitation of pain points + Rejection of all exchanges | Moderate negative response
Full exploitation of pain points + Rejection of all exchanges | Complete avoidance of pain points + Acceptance of all exchanges | Strongest positive response

In many drawn positions, countless possibilities emerge. While machines, lacking souls, calculate to equality, human perception reveals numerous treacherous moves. These moves appear innocuous at first, but they eventually lead to a gradual disadvantage or catastrophic loss many moves later. This phenomenon mirrors demonic temptation, offering an apparently perfect solution before slowly ensnaring the victim. The number of possible chess positions exceeds the atoms in the universe, suggesting omnipresent evil. Our world resembles a grand chessboard, echoing the Buddhist teaching that all perceived phenomena are illusory.

Most alarming is humanity's acclimatization to this state of uncertainty. Terms like "possible," "can," "maybe," and "not necessarily" form the essence of chess thinking. Correct moves are predicated on grasping numerous uncertain elements. Humans interpret chess positions through limited understanding, which often suffices. However, in advanced scenarios like AI chess, surface-level analysis proves futile. Human players may reach 2500 or 2800 Elo, but surpassing 3000 is impossible without divine intervention. Quantum computers may slowly analyze through brute force, while humans must rely on intricate logical concepts for comprehension.

In conclusion, the deity of chess is inherently malevolent.

example

This game has been theoretically proven to be rational: both sides played extremely perfectly, with an accuracy rate as high as 98%. The prerequisite for perfect moves is to maintain a consistent move strategy with the opponent.

1. e4 e5
2. Nf3 Nc6
3. Bb5 a6
4. Ba4 Nf6
5. O-O Be7
6. Re1 b5
7. Bb3 O-O
8. c3 d5
9. exd5 Nxd5
10. Nxe5 Nxe5
11. Rxe5 c6
12. d3 Bd6
13. Re1 Bf5
14. Qf3 Bg6
15. Be3 Nxe3
16. Rxe3 Qg5
17. Na3 Bf4
18. h4 Qh6
19. Ree1 a5
20. g3 Bd2
21. Red1

Offensive moves gradually become stronger:
All can not capture + some can be captured / Some capture + positions can be captured / All capture + none can be captured

Defensive moves gradually become weaker:
Capture + must be captured / Not capture + positions must not be captured / Some not capture or can be captured

"Can" represents the next move, "some" represents any of one's own pieces.

Okay, I will use this concept matrix to explain the changes in offensive and defensive moves in chess:

Offensive moves gradually become stronger:

1. All can not capture + some can be captured: In the opening stage, White's e4, Nf3, Bb5 are all offensive moves that can not capture pieces but risk being captured by Black, so the offensive power is relatively weak.

2. Some capture + positions can be captured: In the middlegame, White's Nxe5, Rxe5, Rxe5 all capture pieces, but the occupied positions can still be captured by Black, so the offensive power is somewhat stronger.

3. All capture + none can be captured: In the endgame, White's Qf3, Be3, h4, g3, Red1 all occupy key attacking positions, and these positions cannot be captured by Black, so the offensive power reaches its strongest.

Defensive moves gradually become weaker:

1. Capture + must be captured: In the opening, Black's e5, Nc6, a6 occupy some positions, but these positions will inevitably be captured by White, so the defensive power is relatively strong.

2. Not capture + positions must not be captured: In the middlegame, Black's Be7, O-O, c6, Bd6 do not occupy key positions, but White also cannot capture these positions, so the defensive power somewhat decreases.

3. Some not capture or can be captured: In the endgame, Black's Bf5, Nxe3, Qg5, Qh6, Bd2, a5 have some moves that do not occupy positions, and some occupied positions can be captured by White, so the defensive power is weakest.

This concept matrix clearly shows the dynamic changes in this chess game, where White's offensive power goes from weak to strong, and Black's defensive power goes from strong to weak, reflecting the intricacies of offensive and defensive maneuvering.

Bobur_gross

Fun

M_Esmaeily

I don't play chess I live chess, I study chess I learn from chess that I should; He moved right in life, A wrong move never leads to victory.