In the following example, after Black’s 4th move, f7 and b7 become my targets (b7 is no longer protected by the bishop).
Every move I play serves one purpose: creating two routes : the first is a diagonal on light squares toward f7, the other is a vertical toward b7, passing through an intersection at b2.
My 3rd move could have been Qa4+ or developping Nc3 but when knowing my targets are f7 and b7, I've played e3 to eliminate c4 for my 2 routes.
And I’d also add that if the weak squares are of a certain color, my route will match that color, and I’ll need to fight against any pieces that could control those squares or be in that color anywhere on the board (eg. if my route is white, I want to eliminate white bishop or knight of a black square, etc..).
Please, give me your feedback.
I have developed a very simple method to help me play openings. I wanted to share it with you to get your thoughts.
I’ve named this idea: "The Road to the 7th Rank."
Here’s the concept:From the very first moves, I identify one or two weak squares on the horizon line of the 7th rank. They will by my targets.
At the start, from the initial position, there are two: f7 first and c7. These squares are weak because they are defended by two major pieces only (the king and queen).
As the game progresses, these targets will change. After castling, f7 is no longer weak.
With this in mind, I do everything to create roads to these squares. That means clearing the way, creating intersections, and removing obstacles placed by the opponent on these routes.
I didn’t want to settle for the usual phrase: develop your pieces to control the center.Yes, controlling the center is important, but ultimately, it’s about creating roads to weak squares on the 7th rank.